Good at just about everything but his chosen profession.
Physical: Short black hair that tends to stick out at odd angles (straight up, for instance), and large green eyes from his elven blood. Slightly below average height (5’1’’) and of a slender build (107 lbs) makes him appear less than threatening. He wears an unusual cloak, covered in dark fur, except for two white feathery patches that resemble wings. Otherwise, he dresses in fairly traditional adventurer garb (mithral chain shirt, pockets everywhere, rapier at his side, etc.).
Personality: Quick with a joke, and quicker to blame Alder. He may not have the same depth of knowledge as Soru or Athelwolf, but what he lacks in specifics, he makes up for in common sense. Actually, he probably has more of that than the rest of the party put together (which is not saying much). While not the most charismatic of the group (Seriously, why does Alder have 17 Charisma? He sure as hell doesn’t show it.), Aris usually knows what to say and when to say it. He is likely the most socially adept of the current group, and as such, treats the rest like children when in the company of others. Despite how much he bullies and mistreats his companions, he does care about them. If they do something wrong, like stopping his one opportunity to take revenge, he looks for reasons to forgive them. At least, reasons to not kill them in their sleep. On occasion, he is forced to act as the moral compass for the group.
Other: He has a cat named Mercy.
Pre-Campaign: Aris Hobbes was the son of a high ranking elvish politician, Aelwen Nailo, and a human noble, Conrad Hobbes. The marriage was not one of love, but instead for political gain, and a child was not on the agenda. This did not mean that he was to be abandoned in the forest, that would be barbaric, not to mention a bit cliché. No, they took care of him well enough, taught him archery, politics, and all that traditional crap. You know, aristocratic family things. Conrad was a bit of a playboy, though, and did not get along particularly well with Aelwen, but was the ‘cool’ dad. You know, the kind that was all like, “Screw studying, son, let’s go shoot some animals!” Needless to say, he was the favored parent. He lived with his mother, however, because of the so-called superior lifestyle of the elvish aristocracy. So he grew up learning all about the history of elven culture, how to bargain and bluff, how to compromise and then stab them in the back (not literally, this is politics!), and most of all, self-preservation. Well, he was raised like that until he was kidnapped and held for ransom at the tender age of sixteen (which is still supposed to be young by half-elf standards, I wasn’t being sarcastic when I said tender age. I had to pick an age that let him be old enough that his education and what not stuck with him, but young enough that it’s still possible for him to be kidnapped. If it doesn’t work, the age can be subject to change; your call.) Unfortunately for him, a series of unfortunate turns had left his family rather penniless and little influence (I don’t know if you want me to specify what those events were or not. It’s cool either way.) So no can do with the ransom, and he never sees his family again. Seriously, that’s what happens.
Right, I’m feeling lazy, so this is going to start going much faster. He doesn’t want to die, and his captors (a small gang of thieves who got fairly desperate) don’t really want to kill him, so they come do an agreement. He will essentially be their slave, doing chores, running errands, being part of small time cons and what not. Yadda yadda yadda, months pass and he develops Stockholm Syndrome, and is quick to learn. He grows close to a member of the group, seeing him as an older brother. Er… I should name him then, seeing as he is fairly important. William… Syndock. Whatever. Anyway, after about two years, Aris is as much a part of the gang as much as anyone else who was there by choice. They’ve become pretty successful by this point, and what happens when gangs become successful? They split up due to fighting amongst themselves. So when William decides to leave the group, he invites Aris to tag along. Kind of like an apprentice, of sorts.
They manage not to get caught.
Several years progress, and by now Aris is a young adult (probably about thirty something at this point), and the pair has become a quartet. Apparently William is a very charismatic guy, or something. He likes taking people under his wing. Something like that. I don’t know how important specifics are. I should also mention that another member of the quartet is a rather attractive woman, about Aris’s age, calling herself Bree. You can see where this is going, right? Yup. He’s become infatuated with her, and it will lead to nothing but disaster.
So William has decided by this point that his three students are good enough that they should have one last, great heist, as a test, before parting ways. They are supposed to steal a powerful relic, Dagger of Laris. So, heist works quite well, up until the point where Bree decides she’d rather keep the dagger to herself, and so betrays everyone and they get thrown in jail (this is taking place in Castrod at this point).
Aris breaks out and sets off, fuming at the betrayal. Unfortunately, he has no idea where to go, so he runs to the place where he is least likely to be found by anyone from Castrod – Seril, city of mages.
Uprising: Left without allies for the first time in his life, Aris returns to the only thing he knows, conning the gullible into lightening their purses. As fate would have it, there happens to be a moron staying in the same inn. He offers his services as a bodyguard. In his words, “These are troubling times. It never hurts to have an extra sword keeping you safe. Which do you value more, a few coins, or the assurance of safety?” Before he can run off with the down payment however, Arjen happens, and he is stuck with the party for better or worse.
You can read the rest of the most excellent summary of Uprising here, no need for me to go over all of that for you. Suffice to say, nothing terribly important happens to him during this period. Aside from the whole “Saving the World” thing.
Uprising: Aftermath: With the fall of the Illithids, most people would express a profound sense of relief. Aris’s first thought is, “How can I make this turn a profit?” (Actually that’s not true; his first thought is, “Oh thank the gods, Athelwolf is alive,” but that doesn’t suit the narrative effect I’m going for.) He is quick realize that very few people have access to the records of what actually transpired in that tower. Information like that was bound to be worth a small fortune to the right person. He certainly doesn’t know who that might be, but he contacts someone who would know. The Dealer.
For the next two years, he works for The Dealer, using his natural ability to skulk, eavesdrop, trick, pickpocket, bargain, and otherwise gather information to make himself quite the living. His most recent assignment takes him to the Lunaris Carnival to track down Algron Swiftblade, his only lead on one Lord Vonsson.